﻿using UnityEngine;
using System.Collections;
using System.Xml.Serialization;

public class Player {

	[XmlElement("score")]
	public ScoreElement[] score;

    public Player()
    { }

    [XmlAttribute("username")]
    public string Username { get; set; } 
}

 
public class ScoreElement
{
	[XmlAttribute("score")]
	public int Score { get; set; }
}
